The OGame Combat Simulator |
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News
Looking for tranlators
2008-02-28
Posted by: nic
Since some translators for SpeedSim left and some languages are still missing, I'm looking for translators for the following languages (in no particular order):
If you're interested, you should register in the SpeedSim forum and contact me (TheButcher) there via PM (in english or german). IRC (#speedsim @ OgameNet) would be a plus point, but not needed.
New SpeedSim version released!
2008-02-02
Posted by: nic
I've released a new SpeedSim version now. It's mainly a bugfix release, but also includes a few new features. Additionally the reports can be read in again now. For a complete list of changes take a look into the change log.
New OGame Version...
2008-01-25
Posted by: nic
To make it short: I already know about the new OGame version and the problem it causes (i.e. coords not being read). I will release a new version of SpeedSim in the next few days. SpeedSim Online will be updated too, of course. Before I forget: Thanks, GameForge, for this fantastic information policy.. Update: Alternatively you can also just edit your language file and change the SPIO2-string to "] (" (without the quotes). E.g. change "SPIO2=] at " to "SPIO2=] (".
In eigener Sache...
2007-12-09
Posted by: nic
This text regards only to the german users of SpeedSim Ich möchte hiermit kurz darauf aufmerksam machen, dass speedsim.de nicht von mir (also dem SpeedSim-Entwickler) verwaltet wird oder mir gehört. Diese Seite ist lediglich ein "Rip-Off".
Die Domain wurde also von einem Domain-Grabber gekauft, um mit der Arbeit anderer Geld mit Werbung zu verdienen Danke!
SpeedSim Online now with IPM-Simulator
2007-10-06
Posted by: nic
Hello there, To make SpeedSim Online a little more like the offline version I've also added an IP-Missile Simulator. Simply click "Simulate IP-Missile Attack" and the combat will be calculated upon the information you supplied. The simulation is based on JavaScript so it's more server independent. Enjoy! |
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