SpeedSim News http://www.speedsim.net RSS Feed for news about SpeedSim CGFeedMaker 1.0.14 on CMS Made Simple nicohoeft@web.de (Nicolas Höft) SpeedSim Server down http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=19&cntnt01returnid=15 Mon, 31 Jan 2011 15:19:24 +0100 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=19&cntnt01returnid=15 Android OGame RSS Reader http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=18&cntnt01returnid=15 Hey there, A friend of mine wrote a very nice Android application to manage your OGame RSS feeds. As he told me, it is the only working mobile RSS reader for OGame. It's highly optimzed for ogame content... Fri, 06 Aug 2010 14:29:21 +0200 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=18&cntnt01returnid=15 SpeedSim + WinE Tutorial for Mac http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=17&cntnt01returnid=15 Fri, 11 Sep 2009 16:23:38 +0200 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=17&cntnt01returnid=15 Native 64bit build of SpeedSim http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=16&cntnt01returnid=15 I've just managed building a native 64 bit version of SpeedSim Offline. So, if you're interested in such a version, you can test it now. There are also some other changes (like changable recycler speed) but don't expect too much.... Sun, 12 Apr 2009 16:11:01 +0200 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=16&cntnt01returnid=15 SpeedSim Online update http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=15&cntnt01returnid=15 Hi there, I've uploaded a little change to SpeedSim Online: You can now set the structure points going into the debris field. This is useful for some other universes where the default value is not 30% (like Universe 70.de, where... Sat, 28 Feb 2009 12:43:20 +0100 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=15&cntnt01returnid=15 Mac version available http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=14&cntnt01returnid=15 Good news for the Mac users! jvernet built a Mac version of QtSim and made it available for you. So, if you're interested in testing it take a look into this thread: http://forum.speedsim.net/viewtopic.php?p=4959#4959 . But be aware that its... Wed, 21 Jan 2009 09:02:34 +0100 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=14&cntnt01returnid=15 Not reachable via E-Mail http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=13&cntnt01returnid=15 Fri, 12 Dec 2008 18:53:43 +0100 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=13&cntnt01returnid=15 Problem with IP-Missile Attacks http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=12&cntnt01returnid=15 As you may have noticed currently the OGame results of Interplanetary Missile Attacks differ from those calculated by SpeedSim. The reason for this is a bug in OGame so you'll have to be careful with the results you get.... Thu, 08 May 2008 18:36:37 +0200 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=12&cntnt01returnid=15 SpeedSim Online: CRs and B/W-Case (de)activated http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=11&cntnt01returnid=15 Since the generation of Combat Reports and the Best/Worst-Case html files is very time consuming, I have deactivated both now. I will keep them deactivated until I find a proper solution for this problem. Update: The reports will be... Thu, 24 Apr 2008 15:22:04 +0200 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=11&cntnt01returnid=15 SpeedSim v0.9.8.1 released http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=10&cntnt01returnid=15 I've just put the new SpeedSim version on the sourceforge servers. This version fixes a lot of bugs (you can read in the IP-Missiles again - yey!) and should be now working fine under Windows Vista. The major change... Tue, 08 Apr 2008 16:11:49 +0200 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=10&cntnt01returnid=15 Looking for tranlators http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=9&cntnt01returnid=15 Since some translators for SpeedSim left and some languages are still missing, I'm looking for translators for the following languages (in no particular order): French Turkish Korean Norwegian Swedish If you're interested,... Thu, 28 Feb 2008 13:19:01 +0100 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=9&cntnt01returnid=15 New SpeedSim version released! http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=8&cntnt01returnid=15 I've released a new SpeedSim version now. It's mainly a bugfix release, but also includes a few new features. Additionally the reports can be read in again now. For a complete list of changes take a look into the... Sat, 02 Feb 2008 14:25:24 +0100 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=8&cntnt01returnid=15 New OGame Version... http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=7&cntnt01returnid=15 To make it short: I already know about the new OGame version and the problem it causes (i.e. coords not being read). I will release a new version of SpeedSim in the next few days. SpeedSim Online will be updated... Fri, 25 Jan 2008 17:28:05 +0100 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=7&cntnt01returnid=15 In eigener Sache... http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=6&cntnt01returnid=15 This text regards only to the german users of SpeedSim Ich möchte hiermit kurz darauf aufmerksam machen, dass speedsim.de nicht von mir (also dem SpeedSim-Entwickler) verwaltet wird oder mir gehört. Diese Seite ist lediglich ein "Rip-Off". Die Domain wurde also... Sun, 09 Dec 2007 16:02:46 +0100 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=6&cntnt01returnid=15 SpeedSim Online now with IPM-Simulator http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=5&cntnt01returnid=15 Hello there, Since there has been no major bug report with the beta I have closed it now and updated the main version. To make SpeedSim Online a little more like the offline version I've also added an IP-Missile... Sat, 06 Oct 2007 11:06:33 +0200 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=5&cntnt01returnid=15 SpeedSim Online Updated http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=4&cntnt01returnid=15 Hey there, I've been working a bit on the backend of the websim and finally rewrote it almost completely. SpeedSim Online should be a bit faster and much more stable - although you might not notice it ;-). And because... Sat, 29 Sep 2007 15:43:28 +0200 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=4&cntnt01returnid=15 New SpeedSim website (almost) done! http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=3&cntnt01returnid=15 Hey folks, the new website has just been completed. I hope you like it - I do ;-) (thanks a lot to squiddy for his patience with me!). Now there is a - currently incomplete - tutorial and a new FAQ... Fri, 21 Sep 2007 20:10:52 +0200 http://www.speedsim.net/index.php?mact=News,cntnt01,detail,0&cntnt01articleid=3&cntnt01returnid=15