News

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2009-09-11
Posted by: nic

Zizzaria wrote a nice tutorial about how to make SpeedSim working on Mac OS X with WinE.

Check it out now!

2009-04-12
Posted by: nic

I've just managed building a native 64 bit version of SpeedSim Offline. So, if you're interested in such a version, you can test it now. There are also some other changes (like changable recycler speed) but don't expect too much.

On my machine (AMD Athlon 64 6000+ X2) there is a speed up of about 20-30%.

More information and the download link are in the forum: http://forum.speedsim.net/viewtopic.php?t=1392)!

2009-02-28
Posted by: nic

Hi there,
I've uploaded a little change to SpeedSim Online: You can now set the structure points going into the debris field. This is useful for some other universes where the default value is not 30% (like Universe 70.de, where its 70%). This update also fixes a minor rounding problem.

I hope that its useful for some players!

2009-01-21
Posted by: nic

Good news for the Mac users! jvernet built a Mac version of QtSim and made it available for you. So, if you're interested in testing it take a look into this thread: http://forum.speedsim.net/viewtopic.php?p=4959#4959.

But be aware that its still alpha and may contain bugs

2008-12-12
Posted by: nic

I just wanted to note: The @speedsim.net mail addresses aren't reachable at the moment. I'll try to fix these problems as soon as possible

Update: E-Mails working again!