The OGame Combat Simulator |
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News
Problem with IP-Missile Attacks
2008-05-08
Posted by: nic
As you may have noticed currently the OGame results of Interplanetary Missile Attacks differ from those calculated by SpeedSim. The reason for this is a bug in OGame so you'll have to be careful with the results you get. Fortunately this bug should be fixed soon - the OGame developers know about the problem. If I have more information I will inform you, of course
SpeedSim Online: CRs and B/W-Case (de)activated
2008-04-24
Posted by: nic
Since the generation of Combat Reports and the Best/Worst-Case html files is very time consuming, I have deactivated both now. I will keep them deactivated until I find a proper solution for this problem. Update: The reports will be generated again, but you have to activate them manually each time. This prevents the server from generating unneeded html files.
SpeedSim v0.9.8.1 released
2008-04-08
Posted by: nic
I've just put the new SpeedSim version on the sourceforge servers. This version fixes a lot of bugs (you can read in the IP-Missiles again - yey!) and should be now working fine under Windows Vista. The major change in this version is the folder where SpeedSim saves the options and HTML files (combat reports and B/W-Case). These files are now in %AppData%\SpeedSim. Furthermore you can set now the amount of resources going into the debris field manually - this should be useful for players from Spanish Universe 50 players. The other changes are are mostly optical. Update: If you're getting the info box about an outdated version although you already have the latest, please redownload SpeedSim - this bug is fixed now. Sorry for all inconvenience.
Looking for tranlators
2008-02-28
Posted by: nic
Since some translators for SpeedSim left and some languages are still missing, I'm looking for translators for the following languages (in no particular order):
If you're interested, you should register in the SpeedSim forum and contact me (TheButcher) there via PM (in english or german). IRC (#speedsim @ OgameNet) would be a plus point, but not needed.
New SpeedSim version released!
2008-02-02
Posted by: nic
I've released a new SpeedSim version now. It's mainly a bugfix release, but also includes a few new features. Additionally the reports can be read in again now. For a complete list of changes take a look into the change log. |
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