News

Page 1 of 2  > >>
2008-05-08
Posted by: nic

As you may have noticed currently the OGame results of Interplanetary Missile Attacks differ from those calculated by SpeedSim.

The reason for this is a bug in OGame so you'll have to be careful with the results you get. Fortunately this bug should be fixed soon - the OGame developers know about the problem. If I have more information I will inform you, of course

2008-04-24
Posted by: nic

Since the generation of Combat Reports and the Best/Worst-Case html files is very time consuming, I have deactivated both now. I will keep them deactivated until I find a proper solution for this problem.

Update: The reports will be generated again, but you have to activate them manually each time. This prevents the server from generating unneeded html files.

2008-04-08
Posted by: nic

I've just put the new SpeedSim version on the sourceforge servers. This version fixes a lot of bugs (you can read in the IP-Missiles again - yey!) and should be now working fine under Windows Vista.

The major change in this version is the folder where SpeedSim saves the options and HTML files (combat reports and B/W-Case). These files are now in %AppData%\SpeedSim. Furthermore you can set now the amount of resources going into the debris field manually - this should be useful for players from Spanish Universe 50 players. The other changes are are mostly optical.

Update: If you're getting the info box about an outdated version although you already have the latest, please redownload SpeedSim - this bug is fixed now. Sorry for all inconvenience.

2008-02-28
Posted by: nic

Since some translators for SpeedSim left and some languages are still missing, I'm looking for translators for the following languages (in no particular order):

  • French
  • Turkish
  • Korean
  • Norwegian
  • Swedish

If you're interested, you should register in the SpeedSim forum and contact me (TheButcher) there via PM (in english or german). IRC (#speedsim @ OgameNet) would be a plus point, but not needed.

2008-02-02
Posted by: nic

I've released a new SpeedSim version now. It's mainly a bugfix release, but also includes a few new features. Additionally the reports can be read in again now.

For a complete list of changes take a look into the change log.